Michael Barrington
13520 N. Linden Ave apt 328
Seattle, WA 98133
(386)295-7315
mike@mikebarrington.com

OBJECTIVE: To make a stunning character, environment or any other game assets within a set polygon and texture limit. Also to fill in other tasks as needed by the Art Director whether it be creative input, setting up UV texture space, texturing the character or rigging a character for animation.

EXPERIENCE:
2/2004 - 3/2004 Z-Graph Daytona Beach, FL
Industry: Internet/ISPs/Portals/Data Processing
Freelance Logo Animation
AWARDS:
2005 Local Gold Addy Award - Daytona Beach Advertising Federation
EBI Sales presentation CD
ZGraph

2005 District Silver Addy Award - Daytona Beach Advertising Federation
EBI Sales presentation CD
ZGraph

EDUCATION:
August 2000-May 2002 Mainland High School Academy of Communications and Multimedia Technology
10/2003 Full Sail Real World Education Winter Park, FL Associate Degree of Computer Animation

SKILLS: 3D Environment Artist

Creation of polygon static and animating meshes
UV Layout
Creation of skeletal system and rigging of animated props and characters
Painting textures for UV maps
Normal map creation from high to low polygon models

SOFTWARE:
Autodesk Maya 8.5
Autodesk 3D Studio Max 8
Adobe Photoshop CS2
ZBrsuh 3.1
Unreal Editor 3

Downloadable Resume

 

©Michael Barrington 2006-2009
mike@mikebarrington.com